The group helps the townsfolk of Evonmar clean up the carcass of the dragon from the streets. After the last of the body has been removed and as much of the blood and guts mopped up, 4 men arrive in blue cloaks. They summon incredible water elementals that wash the town streets spotless.
All of the taverns in town are packed with the townsfolk and a great celebration is had by all. Jin Speaks to the High Cleric of Koanatee and finds out some troubling news. The high cleric of Xeroxen is suspected of being a demon in disguise. Jin is tasked with finding out for certain. If the rumor is true then he will need to dispose of him.
During the celebrations, Jin sees the High Cleric of Xeroxen sitting at the bar. As he observes him, he notices that every sip he takes from his mug, he spits it back in without swallowing it.... Very strange. Jin also notices that every now and then his image seems to "flicker" a little. Also very strange. A brief and awkward conversation is had and the the cleric leaves. Jin follows only to find the priest literally meld/ sink into the ground. Jin turns incorporeal and follows him. He witnesses some horrifying events. The priest pulls out a small jar and heads to the warehouse where the dracolitch created for Clyde is being held. The undead dragon disintegrates and the remains are whisked into the jar. Then Gerricks the necromancer is next. Jin watches as the necromancer suffers the same fate. The warehouse/ stable hand is also dead. His skin has been completely removed. After a short time Jin catches up to the cleric again who is now back in the tavern. This time, he is close to the stage right by where Panarus is preforming to a roaring crowd. Jin sees him covertly remove the jar again as he attempts to use it on the Bard. Thankfully the group is there to confront him and causes the cleric to disappear again. Jin heads back to the church of Koanatee and is asked to pray at the alter. He goes into a trance and speaks with the god of Koanatee.
The adventurers are tasked with heading into the cold marshes of the Deependark forest far to the south to investigate. There is some deeper and darker plan afoot other than the high cleric of Xeroxen.
The group makes some last minute purchases and gets the war cart ready for travel. The group bids farewell to the townsfolk. Vornyn tells the group that he wishes to stay behind and pray in the Church of Darkenday for awhile. He says he will catch up with them someday. The adventurers mount up and head South.