The group heads East another day and makes camp. Wurm spends time with the ghost and realizes he can concentrate and see through her eyes. Fascinating!
After the nuns clean up breakfast, a large boom in the sky is heard. The group sees an air ship in flames crashing in a clearing in the forest and go to investigate.
There are human and Wyvren bodies everywhere. They witness three humanoids traveling to the ground on a floating disk. When they go to greet them, one is already gone. They meet a father and son fencing duo on vacation who had plans to head to Diamond city.
Checking out the crash site, they find an open portal. It leads to an underground prison of sorts. Tentacles attack from the grates in the floor, a strange metallic looking beetle and two strange purplish hounds escape behind a door. After solving a few riddles, the group is able to obtain the keys to the prison chamber (floor). Instead of attacking the strange large tentacled creature, they parlay. MoPuck brokers a deal. The creature can only leave by taking the body of a humanoid. Patrina agrees and the creature enters her. She looks a bit odd, like her skin is not sitting right.
The fencing duo spends the night and leaves in the morning after breakfast. They vow to meet again. The father and son leave towards the west for Diamond bed city.
Abe finds another item. One that turns his hand into wood. He can move it but it takes some effort.
Things have been very eventful since I arrived. I hope the accuracy of my entrance did not have unforeseen consequences. A flying ship attacked by winged bipeds, and another portal found in its wreckage. A portal that, long story short, brought be to a second artifact. Once I communed with this world, it has embraced me. Pulling me directly to the things I seek. My blood is in this world, I can feel it.
ReplyDeleteThe artifact, the ring, is not what I expected. I could not detect its aura and it seems cursed, tuning my hand into tree flesh, of the dying kind. But the land and the portal had brought me to it. It was attached to the skeletal arm of the previous owner...perhaps I will take it with me. The friendly cleric seems to be able to commune with all I cannot.
I must pay great attention to my new charge. Dragons are intelligent creatures who will not benefit from being coddled or patronized so I must constantly explain to him the going ons around us. Usually in Draconic, and occasionally in Drudaic...which might be questionable, am always explaining the world. Unfortunately I have had to explain the decision-making of my new traveling companions. I assured him that I would never use him as a sacrifice of any sort and that it was not a proper way to treat others who provide for or depend on you. I have to remind him that all creatures, no matter their intelligence, have base urges and cannot give in and justify them. He will not eat like an animal and be judged as such. Do as they fear, and be feared. Do as they do, and be respected and feared.