Thursday, October 27, 2022

The Journey home

The group arrives at Squint-town. After the ship crew has headed to town, Jin gets the word through his coins to take out the captain. He (captain) is found trying to create new glyph's & wards to summon more demons on the ship. Jin kills the captain and with no one on board to hear any screams, sneaks out quietly.

Jin and the group meet up at a tavern and compare notes. Just then, several large demons (most likely pit fiends) attack the ship and set it aflame. They fly off only after confirming it is destroyed.

Late in the night, a Very Large ship arrives (The Xavier). The crew and passengers head into town. The captain has a few drinks with Clyde and eventually confesses that he hated his life & sells the group the Xavier only if they make it a point to throw all of his current rich passengers belongings overboard so he can watch!

The group, along with their crew from the previous ship head out on their Grande new vessel "The Xavier". The previous crew agree to take the ride with them to Diamond bed city and show everyone the ropes on how to man the ship properly. 

They arrive back in Diamond bed city. They hire a captain (Octavior Desaclyse) and a 1/2 orc security officer (Goodock Greenburr "goodie") and a Madame (Ellousa Diavalia) and her 8 maidens (previous prostitutes eager for a new life).

Sprock greets them warmly and immediately gets to work on modifying the ship to handle the war cart and the groups other animals (including a hatch for the Wyvern to get out and fly and fish each day to keep his wings strong). 

They spend some time in the city. Delvin reunites with his father and all is well. Jin does some real-estate shopping and Fyorn checks the great library for new spells. The rest of the group does some shopping.

They mount up onto their war cart (joined by the witch and her daughter) to take the journey back to Evonmar. 

Thursday, September 29, 2022

The queen of Amonzonia

After a few uneventful days the group arrives at the port of the great city of Amonzonia. Before they can even get to dock though, they are greeted by several small ships sailed by large Amonzonian female warriors. They board the groups ship and then the queen (Sura's mom) comes aboard. She seems to care little about Sura or the group and demands her grandchild. She refuses to let Sura come ashore. She does give the group new provisions but sends them on their way.

Back at sea, the group discusses the Jin situation (without Jin present of course). Delvin explains that he swore an oath to make sure all of these ancient beings (bortasheta) are sent back to their native planet. Delvin uses the sand portal magic to head back to the planet and bring back the coffin containing Gary. They store it in Fyorn's state room. They devise plans on how to best get the being out of Jin and back into the coffin.

Ultimately Murphy suggests that they try and talk to Jin instead of attacking him. Jin eventually concedes and the group helps him transfer his essence back into his body and put Gary's essence into the demon box. The sarcophagus takes off into the sky. Jin, back to his original self feels lonely and empty. He already misses his symbiotic relationship with the creature. 

Coming clean

The group continues their travels over the high seas. They come upon a strange barge coming towards them. It looks to be a pit fiend but waves friendly gestures. Jin has some telepathic words with the creature. He then comes clean on what he is.....

Jin explains that back when Gary first opened that first sarcophagus long ago the ancient being known as a Bortasheta possessed his body. After Gary's public death, the being inhabited a new body, Jin. Jin quickly found the adventurers and befriended them and has been with the group ever since. 

The group helps this other Bortasheta in the pit fiend find its sarcophagus (stuck on the ocean floor). They release his essence back into the coffin and Jin traps the pit fiend into his demon collection box. The Sarcophagus shoots into the sky back towards its home planet.

Wednesday, September 14, 2022

Ghost ship!!!

Finally hitting the real ocean! 

After a few days they see a ghost ship adrift at sea. They approach. Getting onboard proves to be quite deadly as Thunk is dropped to the ground dead by powerful undead sea farers almost immediately. Black Eyed Delvin grabs his body and retreats.

Delvin prays to all the gods for help and his prayers are answered. 

Thunk is alive! Though Delvin looks weakened...

Jumping ship...

Late in the evening, the crew and Captain Grekon make their way back to the ship. Grekon seems confused. The companions question him on what has happened. He explains that he fears the ship is cursed. It was him that scrawled the evil wards beneath Sura's baby's crib. He couldn't control himself. He thought that if he burned the ship, we can be free from this curse.

The group makes haste and switches the name plates of the boat docked next them (same class and model). They load all of their cargo onto the boat and leave the cursed ship behind.

As the new "Termatoor" hits the high seas, we can all see a great blaze of light from the docks at the city...

Sunday, August 28, 2022

The Mud Sorcerer'sTomb

The "Termatoor" drops anchor. Delvin tracks the wererat but the rat must of have jumped overboard so the trail is cold. Meanwhile Sura heads into the water with her water breathing helmet. She finds a glow at the bottom of the ocean and goes to check it out. After further investigation and getting the rest of the party involved, they determine it is the fabled "Mud Sorcerer's Tomb". They decide to investigate. Once they gain access inside, it has breathable air and they find themselves in a chamber with 4 large statues with various weapons in hand. In the center of the room is an empty cauldron. Then a sinister shape shifting undead appears and a battle occurs. They destroy it after an epic battle.

Sura suddenly gets a feeling her daughter on the ship is in trouble and heads back to the surface.

The group determines that the weapons fit into the cauldron and that they open different doors depending on what is inserted. They open up one hallway which is filled with water. Murphy shifts to a water creature but is hit with a horrible water poison that almost kills him, The other path is riddled with swinging blades and also under water. Both hallways have locked doorways at the end.

Sura gets back to the surface and boards the "Termatoor" followed by Delvin. They head to the baby's chambers. Sura swears she saw a strange black mist like aura above the baby briefly as she entered the room. Delvin and the rest of the group investigate and find a pentagram and ward symbols scrawled into the floor boards beneath Sura's baby's crib. Clyde determines it is a summon spell for that nasty devil they dealt with before arriving in Diamond bed city. 

The "Termatoor" arrives at the Free city of Jostlin on Mikas. Everyone is having a great time at shore. The group overhears some type of a commotion with a few locals and their captain "Grekon" at the local pub. They decide to follow the group. The ruffians head towards the "Termatoor" with Greek fire and appear to be ready to destroy it. The group attacks and kills all but one for questioning. The survivor states that the Captain "Grekon" hired them to burn the ship, saying that it was cursed........






Thursday, July 21, 2022

Warm reunion and on to the High Seas!

The group enters the great City of Diamond Bed . They make their way around and eventually come to Delvin's Father's newly established horse farm. Several barns are still under construction but in the few months since he has been there, business is thriving. Delvin is asked to seek out and hire a horse trainer. Meanwhile Fyorn visits the great Library and "borrows" a book called "The book of the travelling Nomad". Jin heads to village hall for some personal matters. The rest of the group does some shopping and then makes their way to the dockmaster to secure passage across the seas. They meet the Harbor master David Longbridge. He finds a ship heading out soon to Mikas called "Termatoor" with captain Grekon Ropetight. Upon meeting the captain, they come to an agreement and are ready to set sail. Delvins father brings gifts for Sura's mother. Two Wyvern eggs and two great horses from the latest brood. Murphy speaks with the druids about the flesh helmet found in the cave of the ooze demon. He is instructed to put it on and also the flesh armor in the other chest. They say that it is cursed but is important and that he will become a greater ally for nature and the world. He puts it on and his skin becomes darker and "Bark like". He gains new abilities including now being able to shape shift into trees. The group leaves port and heads out to the high seas.

On board the first evening, the cook is seen bringing out a large pot of stew when a rat startles him and he spills the soup all over him causing severe burns. Dinner is lost, but Murphy makes good with numerous good berry spells to keep the crew (18 + the captain) well fed. He also heals the chef. The captain reveals his real name is Viktor Blackwater. He is not well liked in town so thought it best to use a fake name within Diamond Bed city. 

The rat that scared the chef was a strange creature with red eyes. They kill it and wrap it in leather. As soon as it is wrapped up it immediately changes weight to about 30 pounds....

The battle that wasn't to be

Not too far from arriving in Diamond Bed City, the group rests for the evening. While having dinner around the fire, a grotesque looking creature stumbles into camp and asks for medical aid. 

Murphy cures his ailments with numerous spells. The creature asked for help, saying that some dark creature is killing his village and they need help. Murphy changes to a bird to investigate. He sees the village in flames and the remaining population fleeing on the backs of these large Sloth like looking creatures. 

Murphy lands on the back of one and speaks with the riders. They describe a dark creature with intense powers. Murphy is actually harmed through a vision. He reports back to the group that this creature might be too powerful for them to confront.
The group discusses and decides to decline helping them. On the way into the city they alert the town guard to assist the fleeing creatures and where to find them. Best they could do.


Journey to Diamond Bed City

The group is given tons of provisions by the Glamdrin church for their journey to Diamond Bed city. From there, they will charter a ship to take Sura and her baby home to Mikas. Two days into the trip, Koa stops the caravan to say that there is a "bad spirit" near by. The group investigates and come across a gross, bloated demon violently masturbating in the woods. 


A great battle ensues, and they are able to vanquish the demon and trap into Jin's box. A few days later, Koa again stops the group to say he senses another dark spirit close by. They find a small cave and encounter a strange ooze like demon. They kill the demon without too much trouble. 



Thursday, June 2, 2022

Earth, Sand, and Water then, let's kill the kid....

The group comes across numerous chests with treasure inside (scrolls/potions) in the cavern. Multiple difficult doors and traps are endured (room filling with water/sand along with Trap doors, flaming cauldrons, etc.). They kill the enemy, secure the soul of the lingering demon (face stealer) and move forward, joining the rest of the the group. The group arrives back at Evonmar to a great celebration.

Sura is ready to give birth and is brought to the Church of Glamdrin where she is treated with much honor and respect. She gives birth to a male (not acceptable accordioning to the Amazonia order) but also has small wings and a tail (probably being tainted by spending time in Hell). Seeing this as an abomination, Sura throws her spear at the child being brought away by the midwifes, killing it. 

Sura returns to the rest if the group in the tavern to discuss what has transpired when an angry mob amasses out front brought on by the two fathers of Sura's baby's calling her a child killer....

Meanwhile the high priest of Glamdrin has been apparently murdered...

More news as soon as it becomes available.


Thursday, April 21, 2022

To Evonmar we ride!

Delvin's father tells his son that he is going to head to Diamond Bed City to set up another Delvin horse farm. Murphy meets a new friend. A native of Mikas, he is one with the earth and the spirit world. After a long and enjoyable venison stew feast at the Wyrmwood Inn, they invite the new traveler "Koa" into the group. It seems that his "spirit guide" might very well be the spirit of Panarus. Koa tells Delvin that there is a message for him inside of Panarus' flute. The message asks Delvin to set up a university of music here in Hill Town. He has left his life's work (10,000 flutes) in warehouse here. Delvin makes arrangements to get his deceased friends dream a reality. (Panarus died in Hell and cannot be brought back by magical means. He remains "on Ice" in the cathedral of Darkenday in Hill Town until the group can travel back to hell to free is soul).

The group takes the war cart back out on the trail. They are headed to Evonmar to brief the high clerics of their quest. Two days on the road, Koa asks the group to stop as he feels there is an evil spirit close by that must be vanquished. They find the rubble of a once great citadel. They are attached by (3) undead (animated armor/ doom guards). There is a sinister undead who's face seems to shift that only Sura glimpsed for a moment during combat, but slipped into the cavern below. 

The group kills the last of the doom guards and rest on the surface before preparing to check the chambers below the crumbled tower and look for the face shifter. 


Rescue complete!

The adventurers finally prevail over the giant skeletons and make it into the cavern. The demon that gave Thunk the Glaive is in there next to a bound Xeroxen shackled to the wall. Thunk uses the glaive to break the chains and frees Xeroxen then hands the glaive back the demon. The demon dissipates. The angel returns and opens a portal for the group to get home. Clyde takes the unconscious Xeroxen and jumps through. The limp body of Panarus is brought back home as well.

The group finds themselves in the forest. After determining their location they decide to head back to Hill town. When they arrive, they realize that 3 years have past. They find Sprock and the witch (& daughter) along with the carts, horses, & wyvren. They are greeted warmly by friends and family. 

Clyde now bears a symbol/tattoo of Xeroxen on his shoulder where he carried Xeroxen through the portal home. 


Wednesday, April 13, 2022

Wednesday, March 23, 2022

To Hell with all of you!

The group travels to the city of doors known as "Sigil". Not long after walking the streets, people with similar tattoos like Thunk approach and guide them to the first portal. They travel through many different portals. With each portal another tattoo on Thunk disappears. Eventually they are greeted by an Angel (Thunk no longer has any tattoos left). Giving no names, he said he is here to help guide them to their final detitanation... the 643rd layer of Hell. It is there they will need to rescue their captured god Xeroxen. 

Wednesday, March 16, 2022

There is a Demon trapped in my Package...

Sprock gets the wall demolished and gets the cart on its way out of the tunnel. Scouting ahead, it appears the group is about to be ambushed by about 60 thieves. Sprock uses some of his explosives to rig the cave under the ambushers. After detonation, the group traps the survivors in the pits and burns them to a crisp. 

Once out of the tunnel they are greeted by Drow Wyveryn riders who have come to expedite the groups arrival to Evenmar. Sprock stays behind to get the cart back safely and the rest of the groups flies fast back to town.

Once back in town, they speak with the high clerics. They determine that the group must travel to the depths of hell with the help of the "chosen one" (Thunk) and rescue the god Xeroxen who has been captured and being held hostage by demons. 




Tattoo Parlor

 The group licks their wounds after the worm battle and further investigates the rest of the cavern. They encounter 7 ferocious creatures known as "Grell". Their barbed tentacles inflict major damage to the party, but they eventually prevail. 


Further in the tunnel, they come upon another "other worldly" sarcophagus. Inside is another creature which after some conversation lets the group know that the Dwarf, Thonk needs to head into the next room alone. He does so and emerges covered in strange tattoos (magic rune symbols and others not recognizable). 

Wednesday, March 2, 2022

"Alright, who get's the magic carpet?"

The group makes their way into the tunnel. They find that it has been bricked up with only some smaller tunnels to explore. The group leaves Sprock and the Witch behind with the cart and head out to check out the rest of the cavern. They are attacked by some gigantic slug like creatures. The are roughly 2' in diameter by 25'-0" long!


After some horse trampling, soften earth spell, harpoons & flaming spheres, the group manages to kill the slugs. They find a few chests of treasure. The one chest is poisonous and almost kills Jin, luckily Delvin was able to save the day. They find an Iron necklace, a strange window shutter that has an inscription "keep", and a flying magic carpet. 


Who get's the carpet?




Under the bridge

When the group arrives at the river, they find that it is fully under construction (being replaced) and is not accessible. They have to use the old tunnel which runs underneath the river. In a side ditch, Delvin sees a strange (robotic) creature stuck in a ditch stuck in a foot or two of mud. 


He advises the group to leave it alone and move forward. They get to the opening of the bridge and are about to enter when a huge creature emerges and attacks. 


It is a brutal battle but they are able to kill it and move forward. Luckily it vaporizes upon death so they didn't have to move it out of the way to get the large cart and horses through.




Wednesday, February 16, 2022

Insignificant Mortals

The group is in a strange place they come to find. Time is still not the present it is 2 years after they wandered from the camp.  Delvin decides to use his ring to go back in time to warn the group not to open the genie scroll. They take his warning and fill in the holes. Jin draws the symbol of Koanatee on the burial site and asks Koanatee to protect the area. As the group continued to travel south Jin becomes sicker and sicker the closer he gets to the destination.  He figures out that its the box that is making him feel this way and passes it off to Clyde who then starts to shimmer like a demon.  Jin gets the box back, Clyde stops shimmering and now Elga starts to shimmer. The demon is body hopping. But as bad luck seems to persist lately, this was the trapped demons plan all along and escapes the box. Elga tells Jin that the demon switched out the boxes when he escaped and the broken box he has is a fake. 

The group finds an army of 500 demons eating babies in the forest. They await Delvins return. A decision needs to be made... either continue south to the destination and possibly be annihilated or return to the town and report back to the high cleric of Koanattee?   

Wednesday, February 9, 2022

Where is my Mommy & Daddy?

The group sets up camp in the forest. Later in the day a scream for help is heard in the distance. Jin, Thunk, Clyde, & Delvin leave the camp to go investigate. They come to an excavation site with two large holes. As they are investigating they can tell that the screams came from some humans which are all dead at the bottom of the hole. Then, a skeletal hand reaches up from the dirt and grabs at the their feet. Before long a skeleton covered in a strange green ooze emerges. As they fight this thing, the ooze splashes off and onto them with each hit. They eventually kill the the ooze. They realize that the skeleton was not undead after all and somehow animated by the ooze itself. 

They investigate the holes. The one hole has a coffin in it that has been pried open and remnants of the ooze can be seen all around. Jin finds a secret compartment in the sidewall of the coffin. It contains a scroll case. Clyde deciphers the script and it reads "do not open, Genie inside"

Jin convinces Clyde that he has to open the case "we may get wishes" He can't resist... He opens and reads the scroll. The Genie within takes over Clyde and offers the group a way to save their friend Clyde or lose him forever as he would be possessed by the genie demon. They must find another host. 

The group finds a farm not too far off. They use the farmer (dad) to get the Genie out of Clyde. The "Genie" show their true form and Jin attempts to capture him in the box the witch gave him but he takes off into the sky knocking the box out of Jin's hand (used to take demon's souls). The box looks broken. The "Genie" escapes.

 Jin heads back and finds another Genie scroll at the dig site.  The second genie needs a host as well. The farmers wife of course...The daughter comes running after the transformation and runs into Jin's arms and says " Where is my Mommy & Daddy?"

The good genie demon brings the group back in time a year to the exact moment they left.  After yelling at Jin about releasing her husband the bad demon she takes off after him.

Jin speaks with the witch Elga. She tells Jin that he was been given the "bait and switch". The broken box he has indeed a fake. The Genie stole his box of demon soul collecting. 

Monday, December 13, 2021

The orc bridge of sorrow

The group travels into the forest. That night during Clyde's watch, he hears a rustling in the brush and wakes Jin to say we might have a problem. Jin investigates and finds two orc scouts and an orc warrior coming dangerously close to the encampment. Clyde wakes Sura as well and they make quick work of the orcs. Jin sneaks out to see where the scouts came from. To his horror, he finds an encampment of an orc army 500 strong. He also witnesses that the orc leader seems to "shimmer" just like the high cleric did in Evonmar (most likely another demon). 

They devise a plan to use a powerful illusion spell to hide the group & carts, and rig the bridge to blow up using Spork's new invention (gun powder/ explosives). The goal is to lure the army over the bridge and blow it. 

They succeed. 

Elga, the witch gives Jin a strange box. She says she created it after a vision she had. The wonderous object sucks the essence of the demon out of the orc leader. Apparently Jin will be doing this more often in the future (que the ghostbusters theme song...)

Thursday, November 25, 2021

The great Dragon corpse cleanup

The group helps the townsfolk of Evonmar clean up the carcass of the dragon from the streets. After the last of the body has been removed and as much of the blood and guts mopped up, 4 men arrive in blue cloaks. They summon incredible water elementals that wash the town streets spotless. 

All of the taverns in town are packed with the townsfolk and a great celebration is had by all. Jin Speaks to the High Cleric of Koanatee and finds out some troubling news. The high cleric of Xeroxen is suspected of being a demon in disguise. Jin is tasked with finding out for certain. If the rumor is true then he will need to dispose of him.  

During the celebrations, Jin sees the High Cleric of Xeroxen sitting at the bar. As he observes him, he notices that every sip he takes from his mug, he spits it back in without swallowing it.... Very strange. Jin also notices that every now and then his image seems to "flicker" a little. Also very strange. A brief and awkward conversation is had and the the cleric leaves. Jin follows only to find the priest literally meld/ sink into the ground. Jin turns incorporeal and follows him. He witnesses some horrifying events. The priest pulls out a small jar and heads to the warehouse where the dracolitch created for Clyde is being held. The undead dragon disintegrates and the remains are whisked into the jar. Then Gerricks the necromancer is next. Jin watches as the necromancer suffers the same fate. The warehouse/ stable hand is also dead. His skin has been completely removed. After a short time Jin catches up to the cleric again who is now back in the tavern. This time, he is close to the stage right by where Panarus is preforming to a roaring crowd. Jin sees him covertly remove the jar again as he attempts to use it on the Bard. Thankfully the group is there to confront him and causes the cleric to disappear again. Jin heads back to the church of Koanatee and is asked to pray at the alter. He goes into a trance and speaks with the god of Koanatee. 

The adventurers are tasked with heading into the cold marshes of the Deependark forest far to the south to investigate. There is some deeper and darker plan afoot other than the high cleric of Xeroxen.

The group makes some last minute purchases and gets the war cart ready for travel. The group bids farewell to the townsfolk. Vornyn tells the group that he wishes to stay behind and pray in the Church of Darkenday for awhile. He says he will catch up with them someday. The adventurers mount up and head South. 

Friday, November 19, 2021

The rise and fall of Lumen Footcandle the Bright Part Two

At first the adventurer's seemed pleasant enough. He had heard great stories from his father about their adventure. His father, the last time he was home, even painted portraits from memory of his companions. 

All was going well until they started asking about the spider queen. He asked several times their intentions. It became clear to him that they were working with the other Drow trying to free his beloved. 

After several defeats in battles against the adventurer's being aided by a necromancer with an undead army, he retreated back to his lair only to find his beloved had been sprung free. Lumen vowed vengeance on the adventurer's and questioned the fate of his father as well. He became enraged, scouring the the underdark for these thieves. He thought he found them. Once he was ready to attack, they all vanished. a hideous laughter was heard, but then nothing... After several days of searching with no hint of a trail, he came back to his lair for a nap. 

The smell of them woke him from his slumber. By the time he was fully awake, he was already in the sky. But it was too late. The smell must have taken some time to permeate down the shaft. The adventurers were long gone. He drank a few potions, ate two horses he had in the pen, and flew like a bat out of hell towards the stench of his enemies. 

He found his way straight into Evonmar. He scorched as many civilians as he could on his approach and roared at his enemies of their thievery. The battle was fierce, and he fought hard. 

I am sure he is sitting with his father Drake now in the afterlife and Drake has forgiven him for his adolescent behavior. 


Thursday, November 18, 2021

The rise and fall of Lumen Footcandle the Bright Part One

91 winters ago, an egg was hatched in a cave several miles West of the town of Evonmar. The egg was laid by the great fairie dragon Drake. Being his only offspring, Drake spent many years teaching the young Lumen the ways of the world. How to hunt, how to cast, and how to wield his ever growing magic within. 

At age 50, Drake left Lumen to his own studies to do some adventuring as he felt his wings had become weak with child upbringing staying here in the lair. So Drake left Lumen a series of books to read and tasks to be done in his absence. One morning, Lumen came to a page in his studies that brought great wonder and joy! The ability to transform his dragon body into that of a humanoid creature. He heard his father Drake speak of this ability. Drake said he tried it a few times and only once convinced a human woman to an evening of fornication. Feeling the need to experience such things, the young dragon of light tried out his fledgling powers. It worked! But to his surprise, his humanoid form was that of a Drow.  A Drow, being a dark skinned Elf of the night, was so opposite his being he could hardly contain his anger. 

After a year or so with playing around with the Drow form he could take, he decided to leave the lair and venture into the caverns above and below. There were many shafts, and he made maps throughout the years he travelled them. He even came across an undead Jester which they parlayed briefly with mutual respect. 

One day, while adventuring into a new uncharted cavern, he came upon a teenaged beautiful Drow by the name of Diedra. They spent so much time together that Lumen almost forgot he was a dragon. Their love flourished, but Lumen never once revealed his true form to her. One day he went to see her and instead of her waiting for him stood a Drow Wyvren rider. He was brief and stated that Diedra was to become the new spider queen to rule the underworld and was no longer permitted to see him as she was to be married to the Drider king. In a fit of rage, he incinerated the Wyvern rider and ran home. 

Drake was there to greet him. Telling him of all the great tales of the new friends he met. A cleric of Darkenday, a Ranger, a druid, a Bard, and a peculiar thief. Drake did not pay attention to Lumens adolescent troubles and immediately started work on paintings and sculptures of the new companions he made. Lumen felt rejected and abandoned. 

Drake left a few months later saying his friends needed him. He never returned.

One morning Lumen decided to take flight and search for some fresh food. Horses sounded good today. He was hit by several spears and arrows from Drow Wyvern riders. He killed them all, only to realize they were a security force for a carriage below... Lumens spider queen...

He couldn't contain himself. He killed the remaining Drow soldiers and opened the door to the carriage. Diedra was cowering, scared from dragon fright. Lumen changed into his Drow form and she shrieked in terror. She would never forgive him for this ultimate betrayal.

Not being able to process all that happened, he snatched up Diedra and put her in a cell in the Drakes massive lair. 

Along comes the adventuring party of "Drake's friends"..............

Thursday, November 11, 2021

Delvine intervention

 After the candy cane nightmare shaft, the next room is welcoming and calm. Except for a coffin lying in the center of the room. Jin opens it and there is not inside that reads

"Insert one dead ranger to enter the lighting round"

The group places Delvins body in the coffin and shuts the lid. Whatever was supposed to happen that the undead Jester planned for does not work. As before any lightning round can begin, the coffin opens and Delvin is very much alive. He says that Darkenday spoke to him and said that it is not yet time to leave this world. Since the Ranger is in fact alive, the "lightning round" never begins. Because of this they are able to freely search around the room without danger (there would have been a lot of small lightning bolts squirting everywhere making a solid search very difficult). Jin finds a series of symbols and Clyde deciphers it and after figuring out how to turn it, activates a teleportation portal. The group finds themselves on a balcony overlooking the dragon Lumen's lair. He is fast asleep on top of his pile of treasure. He must have not been able to locate the adventurers after they entered into the Undead Jesters carnival of horrors and decided to sleep off his frustration. The group makes a run for it and gets out the dragon's lair safely. The group finds the rest of their missing companions outside and they all head back to the town of Evonmar.
They divide up all of the treasure they gathered along the way. After a few hours of shopping and visiting the various churches, a horrifying swooshing sound is heard as Lumen the light dragon soars overhead screaming "you stole my treasure". The townsfolk run for shelter in the churches...

Sticky Feet

 The next room turns out to be a vertical winding (candy cane) shaft. The inscription reads:

"Sticky feet is all you need, or drink as much as you can feed. Drink too much and you will pop. Drink too little and your body will turn to a crisp"

Small flasks appear at each of the adventurer's feet. They all decide to take a drink. They begin to float up for a little it and then start to fall back down. They drink more and rise up further. At that point the floor drops away and a blazing inferno starts to rise from the bottom of the hole. Strange carnival music starts to play. They are attacked from above by large flying batlike worm.
The battle goes pretty well. But its poison sting does a number on the rogue with doing strength & dexterity damage. After the creature is killed, they make their way further up the candy can nightmare shaft. Then from up above this strange large fungus like bat attacks. 

It uses an Enervation Ray on Delvin and kills him instantly. His body drops like a rock. Luckily, Thunk the dwarf was lower down the shaft from the rest of the group and is able to catch him before being incinerated. He puts him inside Delvin's own bag of holding. Murphy realizes the creature is plant like and uses and entangle spell on him. The creature grows vines out of his own body which hinders his flight. As he drops, the group plugs him with everything they got. The creature dies and the group makes their way to the top of the shaft safely without "popping".



Wednesday, November 10, 2021

Tent of Horror

The group gets into the next area only to find themselves in a large circus tent. The tent is flinging wildly from some unknown wind. The cryptic passage at the entrance says...

"The path of the cloth is dangerous. The tent folds mysterious ways. One must be careful towards the creases, or risk becoming a play toy"


They see inside the tent a group of adventurers immediately being sucked into the folds. Their horrifying screams follow and they emerge as hideous flesh golems in constant pain and torment. A fierce battle ensues. 

The group takes them down and moves onto the next room fully repulsed. 




Wednesday, October 20, 2021

Coin quicksand and ghostly hands, oh my!!

The group moves further into the dungeon. 

They come upon a strange striped slide and cotton candy, very much like a carnival. 

They encounter a strange alter which seems to revoke all things Darkenday. 

The wall tries to grab Clyde with ghostly hands. 

They fall upon a quicksand like coin pile. 

The lists goes on and on. Welcome to the distorted world of an undead jester....Much more to follow......



Wednesday, October 13, 2021

That crazy Ape and the four fountains to follow....

The adventurers make their way into the other rooms. The first one they enter, they find a few dead bug bears with their insides completely removed from the rectum (as if they were used in some type of sinister puppet show). The next room they open houses a jacked up ape with armored arms and a fierce battle ensues. They kill the creature and clear out the rest of the spaces which then reveals a secret door. Once they get through the door (poison needles in Jin), they find themselves in a chamber with four fountains. As they enter they see a strange children's ball bouncing and then disappear into a portal of sorts and some strange laughter. 




Inscribed on the wall is a message

You have disturbed my sanctuary, so now we shall have some fun.
One clear as Glass 
The second Blue As the sky
Third Black as an owl's eye
Fourth Green as the meadow
Fifth white and light as the sparrow
In life and always death
Xortinox

The group starts playing around with the fountains and find some pressure plates but only get a bunch of steam to emerge from one wall. More investigation is required. 



234 days remaining until Sura's expected child birth.......

Thursday, September 30, 2021

Welcome to the Dungeon, we got fun and games... annnnd Bugbears!

The group checks out the cavern. At the far end is a massive door. After a few attempts, Jin is finally able to pick the lock. The door opens and Jin remarks that this is nicest most sophisticated lock he has ever seen. He takes note that he should grab it on his way out of here. Beyond the door is a fireman's pole leading down into a dark deep pit. They slide down and find themselves in a cramped cavern. As they head down the corridor, Sura falls down a pit trap hidden in the hallway and is slightly wounded. They come to a pile of gold, silver, & platinum and a peculiar stacked pile of coins which seems to defy gravity. 


They try to pass around the coins but it quickly becomes molted animated gold and tries to attack. The group manages to get safely around it. After some time Jin finally finds the secret door that opens up to the following chamber. Once they enter they are assaulted by a group of Bugbears.


They kill the Bugbears and move onto the next room where they fight three more. There are coins and treasure scattered throughout. The group gathers up everything and rests in the room after healing their wounds. 




Wednesday, September 29, 2021

Huecuva! Run....

 The group finds their way to a the sacred circle mentioned on the map. They place the items (chopped meat) and drink the blood of the water breathing dragon. Not before long the Sun Dragon Lumen arrives. He is quite pissed at the group now after having his prized spider queen captive being freed. He launches a sun light breath weapon at the group which activates the portal. The group is transported into the caverns. 


They see a rushing stream in the distance. as they enter, undead emerge from crevasses along the wall. Delvin identifies them as Huecuva, a powerful undead foe. 


They manage to do some damage through spells, but their weapons prove rather useless. One of the Huecuva casts a bestow curse onto Vornyn and he immediately panics and jumps into the rushing stream. The group realizes they have met their match and follow suite and retreat from the combat. 

They travel through some rough waters and then eventually some slides (Goonies style) and eventually find themselves on a ledge in back of a waterfall. They dry off and wander deeper into the cavern leaving the waterfall behind. The room opens up to a large chamber. 


The group rests. While resting they see a strange book floating towards them. The book (obviously magical) is picked up and seems to "stick" to the individual. After figuring out how to remove the book and pass it to another, it then finds its way to Clyde..... 

Thursday, September 16, 2021

The creature with no face

After resting the group heads further into the underdark. They arrive at a large cavern with two exits towards the rear. As they approach, a sinister abomination emerges from the far entrance. It has no head, but instead is a mangle of body parts. It attacks immediately.


After several tough rounds of battle they finally vanquish this grotesque creature. Upon its demise, it explodes into a a large pile of chopped meat. Delvin uses a tarp to gather the remains. The group rests again before venturing further into the cavern. 

Wednesday, September 15, 2021

Lumen Footcandle the Bright

The group approaches the Light Dragon who introduces himself as Lumen Footcandle the Bright. At first things go very well. They determine that somehow he has tattoos of symbols and family crests of the group. This is no doubt one of Drake's offspring. Things head south quickly as he repeatedly brings up the question if the group is in fact working with the Drow. Eventually they come to learn that that he has the Drow Queen hostage and the group becomes a bit restless. He again asks if the group is working for the Drow. He becomes combative and unleashes this terrifyingly bright light breath weapon which all but kills everyone in the group. Luckily Vornyn is there to heal the weak. Just then, Gericks and his undead army arrive and scare off the Dragon. 

They rescue the Drow queen and return her to the Drow Wyvern riders. Delvin is gifted a Wyvern and the group gets free passage of all of the underdark. 

They find their starting point on the treasure map and head toward their goal. 

They come face to face with some type of water breathing dragon and a great battle is at hand. 


Luckily, the group is triumphant. Delvin uses all available flasks and canisters to bottle as much of the creatures blood as per the riddle. 


Thursday, August 26, 2021

Four dark elves and a dragon of light

The group discusses whether or not to invite the Necromancer along with them. A vote is taken and it is decided that he should not journey with them. Gericks was scrying on their conversation and confronts the group about their decision. He says that he is not offended but that he will be travelling the same direction as the group as he wants to find this "treasure" as well. So he is sure he will see the group again. 

Meanwhile Vornyn visits the church of Darkenday. The priests gather around him and start chanting and casting spells. They expel the creature that has been possessing him for some time. He is finally free of the creature from the sarcophagi. Clyde commissions his own special cart to be constructed as his travelling workshop. 

Elga is given the scrolls to read that will awaken the powers of the treasure map. it reveals two clues and a location South West from Evonmar. The group sets out to investigate. Not too long into their journey they come upon a large chasm in the road preventing the horses and carriage from passing. Just then Gericks and his undead show up. The skeletons form a bridge for the group to cross safely. He wishes them well and continues into the forest.

The group then encounters 4 wyvern riders who land near the group. They are dark elves (drow) and warn them that they about to enter into their sacred territory. The group makes a deal with the drow that they help defeat a creature of light that is preventing the drow access to their sacred lands. Once defeated,  the group can move freely through their kingdom. The group agrees to help only to find out that the creature is some type of an unknown species of Dragon. Some type of light/ sun dragon......

Thursday, August 19, 2021

"OK Timmy, now run to Daddy!!!!"

Heading towards Evonmar the group hits a bumpy part in the road and winds up busting not one, but two carriage wheels. Sprock is upset and complaining about how the weight distribution wasn't right. Then a few zombies and skeletons walk towards the group (non threatening). The skeleton opens its mouth and a human voice asks if they could use some help. A necromancer arrives shortly after on a chariot carried by other undead (40 in total). He greets them as a friend and offers to help them get to Evonmar swiftly with the help of his minions. The group agrees and heads the 4 days left to Evonmar with the aid of the Necromancer (Gerecks Blackfoot) and his crew. The Witch Elga seems to be quite interested in the Mage, and they spend much of the journey in his tent and chariot... Estia her daughter is confused and disturbed and leans on Delvin for some moral/ fatherly support, he plays cards with her. (anything to drown out the sounds of her mother moaning in the darkness...)

They arrive in Evonmar. Sura sees a post for her on a local street billboard. 

Delvin takes the broken cart to a black smith (Therumen) for repairs. He sells all of the treasure accumulated throughout the past journey's and commissions a second cart to be built. 

Jin meets a mysterious man on the streets and actually helps him locate the farmers son Timmy he was looking for. Timmy is excited to see the group but more excited at the opportunity to go and see his father. Gerecks offers the services of his friend, a local wizard who could teleport him to his dad. 

Through a scrying spell we find that the Timmy's father (the Farmer) is locked up in jail in DiamondBed city (he apparently went a little crazy when he arrived at not finding his son there). Timmy convinces the group that he should go and help his dad. He is sure he can convince the guards to free him. Timmy is teleported into his fathers cell. The group watches in horror as his father viciously tears his son to pieces with his bare hands. Blood soaks the crystal ball.....






Thursday, August 12, 2021

Skinned alive men & dead abused women......nothing to see here...!

The group continues on their path south through the forest. They arrive on a horrific scene on the trail. There are two dead (naked) women lying in the road, apparently raped and beaten to death. In the distance they can see two dead human males hanging from a tree who appear to have been skinned alive. After some tracking and investigation, they determine the direction of the assailants. Murphy shifts into a bird and takes flight to do some reconnaissance. He soon finds a strange group of what looks likes 4 halfing/ bird like creatures (witches as we referred to them) talking in a strange language.



 They have two even stranger looking snake like monsters on leashes. 



Behind them are two sinister looking ominous humanoid beings with glowing eyes. 

He reports back to the group and after some debate and a group vote, they decide to not engage the enemy and move on. 

4 days later the group is ambushed by 12 human thieves. They all seem like seasoned thugs decked out with better equipment then the group. As the thieves engage, two entangle spells are cast, keeping both flanks at bay. Some horrible rolls by the DM make their way to the table and the group is able to squash the raiding party without taking a single point of damage. The spoils of war are great and the group piles up all of the equipment they found. They desperately need to get to a town or city and invest in a second cart because they cannot fit much more on this war cart. The group will need to spend some time to divide up all of the spoils of battle. On to Evonmar!  

Thursday, August 5, 2021

Fire in the hole

The group heads deeper into the forest. They find themselves on a desolate road where they witness several zombies snacking on something. Vornyn calls upon the powers of Darkenyear and turns them. They run in fear as the holy power surges through them. Not too far off, they find the zombies (four in total) just standing there in front of a small shack. When they investigate, they witness a large forest troll jump down a shaft inside. Vornyn turns the zombies again and the group sets fire to the shack and down the hole. Not long after a forest troll comes jumping out and attacks the group. He throws his spear high and wide, only to have it savaging return onto himself, killing him instantly. Just then another troll emerges and the battle is on. The group battles this beast for quite some time but they eventually kill the beast. 



Thursday, July 29, 2021

Fluffy the Sailsnake

A fierce battle occurs after the cages all open and the Sailsnakes take flight. Luckily a large portion of them seem to be attacking each other. After most of the adventurers almost die in battle, they find themselves covered in venom (blinds you temporarily) and blood, but victorious. Jin keeps the sailsnake he picked up (still in its cage) and the group heads back towards the farmers house. 

They are greeted once again by their Treant friend Westerlund. He explains he has some business in the forest to tend to and bids the group farewell for now, but was glad to finally catch up to them again after the "Diamond bed city Gary incident".

Just then the group sees what looks like 20 orcs on horseback riding fast towards the farmers house. It doesn't look like they are going to be able to get their before them using the war cart. Delvin and Sura race off on horseback to beat them to the farm. They warn the farmer and his son to get out and come with them as the orcs are surely about to arrive and slaughter them all. They agree and are about to leave when the boy is shot off the horse with a crossbow bolt. The farmer screams out in horror. 

The forest suddenly comes alive as numerous treeants ambush and destroy all of the orcs and horses before making it to the clearing of the farmland. The group is stunned by the scene. Just then, they look around and the boy is gone. Somehow, something (maybe invisible) picked up the boy and rode off leaving tracks. The farmer says he must go find his son and asked the group for one of his horses. Delvin gives him one and he rides off. 

The group investigates the chopped meat (whats left of the orcs). Vornyn casts a detect magic spell and a small belt pouch glows amongst the blood and guts. Jin investigates, but whatever was inside the pouch had some magic bestowed upon it that as soon as Jin reached into the bag, he immediately pulls it out and swallows it. Fearing the worst, the group heads back to the war cart to speak to the "witch" Elga. She concocts a potion which Jin drinks straight away. All of a sudden, he starts barfing up what looks like gold coins. 200 of them to be exact. Knowing something about gold, the dwarf "Thunk" picks up a piece and bites down. Finding that they are not gold at all. They are in fact a strange coin where the impression of person remains misty and hazy. Jin pulls out the coin he grabbed from the dead gnome in the cave and they are identical to the ones he just threw up. Except this one now has portrait of the farmers boy on it. He has a monocle in one eye. Jin explains that this symbol means that the group needs to find him and or protect him. The coin also seems to be a direction finder and nudges Jin to head south east, deep into the forest. This ironically will bring them close/ if not to the fabled town of Evonmar. The only place on the planet to have a cathedral to every single evil god. The group sets off. On the way Delvin helps Jin train his new pet sailsnake. Welcome to the group young "Fluffy"! May you sail above us and reign venom down upon our enemies. Oh and also, spit into this barrel of beer Vornyn is brewing. This beer will be out of sight!!!!



Tuesday, July 27, 2021

Game player table Gay news Update

 

Keep on reaching for that rainbow.... 

That is all for now. More updates for you as soon as they become available. 

Gay News.... Out...

Thursday, July 22, 2021

A farmer needs help

Travelling east through the forest, They can hear a man moaning and sobbing in the distance. They investigate and find a farmer (Alan Horesenshade) weeping next to his horse and ox. He explains to the group that all of his animals have mysteriously been going blind lately. If this keeps up he won't be able to plow his fields before winter. He mentions that there is a cave near by that the adventurers might have a look at. They head over to the cave and find a locked door towards the back along with a bunch of very small doors up high. They find these strange half bat half snake creatures inside. They also find a dead Gnome woman who apparently has recently killed herself. She is surrounded by a large number of cages containing these bat snake creatures. They search her body and find some valuable items. Jin picks up one of the cages. Just then all of the other cages spring open. Prepare for combat. It is about to get bloody.

Thursday, July 15, 2021

Never leave a druid in a city unattended....

After the crowd disperses from the Gary execution, Vornyn & Murphy make their way downtown. Along the way they are greeted by a somewhat normal looking human who asks if he can work for the group. He introduces himself as Clyde and says he is great with horses and helping out around the camp. He says he has never been adventurering before and has lived his whole life in the city. He aspires to be a great map maker and was looking to find the right group to journey with and take him beyond the city walls. To prove his worth, they ask him to shoot his bow and cut through a rope holding up a storefront canopy. He wildy misses and instead hits an elf walking down the street minding his own business. Murphy quickly runs over and heals the man  and apologizes. (What a way to be introduced Sal T!). They all make nice and the elf, who's name is Jin also decides to join the group. 

Clydes first major task is to get the groups horses and war wagon just beyond the city walls and wait for the rest of the group. In the meantime Murphy breaks free all of the animals from the city zoo and they all hightail it out of the city. It is safe to say that we will not be welcome back  in the great city of Diamondbed.


updated cast of adventurers

Sal D. = Murphy (human druid)

Paul= Vornyn Tinkerson = (gnome cleric)

Jon = Delvin Hillsborough (human ranger)

John C. = Surajungala "Sura" (Amonzoniean fighter)

Austin = Fyorn (1/2 elf Mage)

Sal T. = Jin (Elven thief)

Eddie = Thunklog Koboldfall "Thunk" (Dwarven war mage)

Greg = Clyde Cavin Jenner (Human Artificer)

NPC's =     Panarus Ensala (elf Bard)

                  Sprock (tinker gnome engineer and world renowned plumber) 

                  Elga (human witch)

                  Estia (Human witches daughter)

Thursday, July 8, 2021

The destruction of Garoloph

Gary was previously told that he should flee the city by his parents. He instead insists on confronting them again to find out why he was really banished. When he returns to his family home, he finds his dad chopping wood out front. After a somewhat heated discussion, his father explains how truly evil Gary is. He speaks of rape, torture, & murder of young children. He also explains that he got him exiled to Hilltown to save Gary's life. Returning to Diamond bed City, will surely end with his incarceration or worse. Gary gets angrier and goes incorporeal. When he materializes he has his hand in his fathers chest and crushes his heart. His mother, seeing the carnage from the front door, blows the whistle and other bells in the distance start ringing. Before long there there is a massive amount of city guards surrounding him. He is to be "destroyed" as his sentence has been issued by the city council. His mother weeps as she throws eggs at him along the way to the City square. As Gary approaches the great  hall, he approaches his mother as if to say something only to kill her the same way as his father. Gary is pierced by spears and lances and is then disintegrated by a group of elder mages. There is not even dust remaining. So long Gary and thanks for all of the fish.....


Thursday, July 1, 2021

Oh Silly Gary, Trix are for kids!

The group makes good time heading west. Around noon on the third day the group can hear some arguing up ahead. They find two Paladin's of Glamdrin (evil god) arguing about a dying horse. The two men (Gyle & Monty Blacklore) get into a heated fist fight and eventually the group intervenes and breaks it up. The horse is dying (internal bleeding) and needs to be put down. Murphy agrees to the task and changes into a wolf and takes the horses life quickly and naturally. The paladins are grateful and ask for the groups help in burying the lost steed. One of the large horses from the carriage bites his way free from his harness and nestles up to the paladin. Delvin gives the horse to the paladin as a sign of good faith. Sura proposes that the paladins should mate with her. They agree and each have a turn. They both pay her for her service. 

The group heads closer towards Diamond bed city. They take a quick detour to check out a cave that the Paladins mentioned about symbols referring to this tall creature with a big head & eyes with a small mouth. The group investigates. Deep within the chamber they come to a large sarcophagus. Vornyn & Sura peek inside and then quickly shut the lid. They find more sacks of the teleportation powder in the chamber and use some if it to send this coffin back where it came from (to the corn fields).

The following few days go uneventful until the group sees a band of armored guards brandishing flags of the Diamond Bed city guard. Delvin's new black eyes warn him of someone scrying on their cart. Gary changes incorporeal and flees the vicinity. The group speaks to the guard and all is going well when all of a sudden the one guard starts going into hysterics and writes out a message. He hands it to Delvin as it appears to be letter made out to him....

The guards having not found Gary, say that they can go but that they know Gary is close and they will find him. 

Almost to the city walls and the group is greeted by a sort of special forces unit flying down from air ships with two Wyvren riders circling overhead. They are escorted into town where they come to face to face with both Gary's parents. Apparently Gary was banished due to some disturbing behavior with under aged individuals as well as rape and murder charges. The city wanted him destroyed for his actions but Gary's folks wanted to spare his life so they got him as far away as they could.... Hilltown.